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Showing posts with the label Week 6

Unity Tutorial 05

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Hey Roosters Today I took part in another Unity tutorial. Like the previous ones before, this tutorial carries over from the last one.  The tutorials were split up into separate videos with the first one covering how to create a dynamic HUD/UI. For those who are unfamiliar with these words, they simply mean "heads up display' and "user interface". In previous tutorials I learned how to walk into the diamond shape to pick it up. However in this tutorial, I learned how to actually how to actually go up to the diamond and collect it. I definitely think I am starting to become more familiar with the coding aspect of the game design. It was something I was originally afraid of but as I progress I am starting to become a lot of comfortable. A lot of the terminology is something I am still finding a hard time with. Raycast is a word I seem to still find myself pausing for a minute to remember. game HUD In the second tutorial, I focused a lot more on adding objects...

Game GDD

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Hey Roosters So today I was reading an article by Greg Aleknevicus on Game Considerations and I wanted to share my thoughts on it. First off, It was a very good read and many of the points made by Aleknevicus are things that I, and I presume many others, have noticed when playing all types of games. It made me realise that not all games come out of production perfect and there are is always something that can be made to improve a game even if it is only in a small way. Like always, I will leave a leave to the article down below if you want to take a look for yourself. Aleknevicus first talked about the Components of a game. I liked the way he talked about using contrasting/distinguishable colours for player pieces. There are many people who suffer from different forms of colour blindness and it would only be right as a game designer to cater for people with certain  hindrances. It is also helpful for people with no issues as it can still be frustrating to know what player ...