Unity Tutorial 05
Hey Roosters Today I took part in another Unity tutorial. Like the previous ones before, this tutorial carries over from the last one. The tutorials were split up into separate videos with the first one covering how to create a dynamic HUD/UI. For those who are unfamiliar with these words, they simply mean "heads up display' and "user interface". In previous tutorials I learned how to walk into the diamond shape to pick it up. However in this tutorial, I learned how to actually how to actually go up to the diamond and collect it. I definitely think I am starting to become more familiar with the coding aspect of the game design. It was something I was originally afraid of but as I progress I am starting to become a lot of comfortable. A lot of the terminology is something I am still finding a hard time with. Raycast is a word I seem to still find myself pausing for a minute to remember. game HUD In the second tutorial, I focused a lot more on adding objects